Anteru's blog
  • Consulting
  • Research
    • Assisted environment probe placement
    • Assisted texture assignment
    • Edge-Friend: Fast and Deterministic Catmull-Clark Subdivision Surfaces
    • Error Metrics for Smart Image Refinement
    • High-Quality Shadows for Streaming Terrain Rendering
    • Hybrid Sample-based Surface Rendering
    • Interactive rendering of Giga-Particle Fluid Simulations
    • Quantitative Analysis of Voxel Raytracing Acceleration Structures
    • Real-time Hybrid Hair Rendering
    • Real-Time Procedural Generation with GPU Work Graphs
    • Scalable rendering for very large meshes
    • Spatiotemporal Variance-Guided Filtering for Motion Blur
    • Subpixel Reconstruction Antialiasing
    • Tiled light trees
    • Towards Practical Meshlet Compression
  • About
  • Archive

Blog archive for 2016

In 2016, 9 blog posts were published.

  • Work is all about predictability, posted October 23
  • Introducing kyla - part 2, posted September 11
  • Introducing kyla - part 1, posted September 3
  • Dependency-free autocomplete - a web development story, posted August 3
  • Mapping between HLSL and GLSL, posted June 7
  • Setting up your own mailserver, posted May 31
  • Moving from Wordpress to Nikola, posted May 5
  • Designing C APIs in 2016, posted May 1
  • Storing vertex data: To interleave or not to interleave?, posted February 14

Recent posts

  • Data formats: Why CSV and JSON aren't the best
    Posted on 2024-12-29
  • Replacing cron with systemd-timers
    Posted on 2024-04-21
  • Open Source Maintenance
    Posted on 2024-04-02
  • Angular, Caddy, Gunicorn and Django
    Posted on 2023-10-21
  • Effective meetings
    Posted on 2022-09-12
  • Older posts

Find me on the web

  • GitHub
  • GPU database
  • Projects

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