Anteru's blog
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  • Research
    • Assisted environment probe placement
    • Assisted texture assignment
    • Edge-Friend: Fast and Deterministic Catmull-Clark Subdivision Surfaces
    • Error Metrics for Smart Image Refinement
    • High-Quality Shadows for Streaming Terrain Rendering
    • Hybrid Sample-based Surface Rendering
    • Interactive rendering of Giga-Particle Fluid Simulations
    • Quantitative Analysis of Voxel Raytracing Acceleration Structures
    • Real-time Hybrid Hair Rendering
    • Real-Time Procedural Generation with GPU Work Graphs
    • Scalable rendering for very large meshes
    • Spatiotemporal Variance-Guided Filtering for Motion Blur
    • Subpixel Reconstruction Antialiasing
    • Tiled light trees
    • Towards Practical Meshlet Compression
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Blog archive for 2011

In 2011, 12 blog posts were published.

  • Using right/left-handed viewing systems with both DirectX & OpenGL, posted December 27
  • OpenCL for realtime rendering: What's missing?, posted December 6
  • Proof: Free range teapots in the land of Point Reyes, posted September 24
  • C++, ownership and shared_ptr, posted September 12
  • Ava source code is now public, posted September 6
  • GDC Europe 2011: Day 3, with a tiny amount of Gamescom, posted August 17
  • GDC Europe 2011: Day 2, posted August 16
  • GDC Europe 2011: Day 1, posted August 15
  • Review: PVS Studio, posted July 18
  • Poor man's animation framework revisited, posted May 2
  • VPlan4: Project overview, posted April 25
  • Notes section, posted January 17

Recent posts

  • Data formats: Why CSV and JSON aren't the best
    Posted on 2024-12-29
  • Replacing cron with systemd-timers
    Posted on 2024-04-21
  • Open Source Maintenance
    Posted on 2024-04-02
  • Angular, Caddy, Gunicorn and Django
    Posted on 2023-10-21
  • Effective meetings
    Posted on 2022-09-12
  • Older posts

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